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NPC Generator

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Advanced [show]


Althaea Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has dyed her greying brown hair a little too much giving a sharp brown color. She has gleaming, smiling violet eyes.

Personality: She dislikes all the random violence that takes place in the south. She is afraid of women and trembles around them

History: She served in the navy to pay for her family's outstanding loans. Althaea was born on a far southern desert where she grew up under the tutelage of her father, an expert Jeweler. She left for the south, certain she would find work there.

Motivation: To reunite with her absent father; and she is a bit of a kleptomaniac

Ideals: Pacifist. Flaws: Shy. Bonds: Military, Immigrant. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Althaea Dalanthan, Female Elf Monk 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tawna Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With wild auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her tongue was cut out and she uses sign language. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army

Flaws: Disease. Bonds: Military, Rich, Adventurer, Religious. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Tawna Nimblefingers, Female Halfling Cleric 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 210 gp.


Social Check DCs


Amnon Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He is muscular with a powerful set of arms. He has brown hair. His gold unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: Amnon was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease, Cynical. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Amnon Liberty, Male Tiefling Bard 5
Medium (5'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 10 pp. Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


Pandjed Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He has rusty crest. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the west, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Fighting. Flaws: Secretive. Bonds: Criminal record, Immigrant, Rich, Enemies. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pandjed Wystongjiir, Male Dragonborn Barbarian 12
Medium (6'3") Dragonborn, Lawful Evil (CR 12)
Armor Class 9
Hit Points 107 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0

Possessions: 1000 gp. Aquamarine (200 gp). Red spinel (40 gp). Citrine (40 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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