Spear Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears brown leather gloves, a brown jacket, and tight pants. His fur is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Spear hails from a village terrorized by orcs. He worked as a nervous Carter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Joker. Bonds: Criminal record, Enemies, Job. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 300 gp. Silver pearl (160 gp). Azurite (6 gp). Moss agate (6 gp). 1 Breastplate. 1 Buckler. 1 Half-Plate.
Mormo Victory, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear green tank tops with black pants. He keeps his dark red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Forgetful. Bonds: Job, Has a crush. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Bullseye lantern.
Gilthur Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered halberd and tarnished nunchaku as well. He has moderate length white hair. His eyes, though not visible through his cowl, are brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: Seeks redemption.
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 2000 cp. 1 Banded mail.
Williamina Hallewell, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin green vertical stripes and white pants. She is physically well-built. Her red hair is kept up in a ponytail inside a Stetson hat. She has hazel eyes and a grey hat with a green feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a desert tribe. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She struck the Carpenter job and began her own company from there.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Fighting. Bonds: Poor, Job, Nature, Debt. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 5 (-3) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 2000 cp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!


