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NPC Generator

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Advanced [show]


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a grey suit, violet shirt, and brown tie. His auburn hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with writing.

History: He served in the navy to pay for his family's outstanding loans. Nuraval abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Selfish. Bonds: Immigrant, Military, Adventurer. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)8 (-1) 9 (-1)7 (-2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Loopmottin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears a mask on her face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and expand her business

Flaws: Antagonistic. Bonds: Family, Religious, Job. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Loopmottin Fiddlefen, Female Gnome Cleric 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp. Eye agate (12 gp).


Social Check DCs


Cecily Roscoe, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is cut short with large spiked bangs in the front. She has several tiny opal earrings on each ear.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her absent father; and marry her brother to traveling adventurers

Flaws: Greedy. Bonds: Rich, Religious, Job, Family. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Cecily Roscoe, Female Human Ranger 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Mary Marlee, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mary took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: She desires power and/or immortality; and to be a sculptor again

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Mary Marlee, Female Human Monk 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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