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NPC Generator

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Advanced [show]


Ovina Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is portly but not overly obese. She wears her silver hair up. Her eyes are a pleasant violet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A powerful brothel owner made her what she is. She struck it rich when she found rare goods in large quantities. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is greedy.

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Rich, Mentor. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Ovina Battlehammer, Female Dwarf Rogue 5
Medium (3'10") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Terran, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Azurite (13 gp). Amethyst (40 gp). Violet garnet (600 gp).


Social Check DCs


Dagger Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man typically wears pastel cloth garments or leather armor. His lavender fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Job, Criminal record. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Moon, Male Tabaxi Ranger 12
Medium (6'7") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 52 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)8 (-1) 18 (+4)13 (+1)
Skills Perception +8, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 18000 sp. Malachite (15 gp). Brown-green garnet (130 gp). Golden yellow topaz (1200 gp). Chrysoprase (30 gp). Tourmaline (130 gp). Jet (130 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He prefers to wear flannel. His hair is auburn and curly. He is baby faced.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Architect father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Family. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Ernest Myerscough, Male Human Wizard 2
Medium (6'5") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 5 (-3)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Luthra Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with a lost civilization.

History: Luthra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.

Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business

Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor, Enemies. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Luthra Boondiggles, Female Gnome Druid 5
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 6 (-2)13 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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