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NPC Generator

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Advanced [show]


Bernard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with brown highlights, and long blue pants that bunch up around his shoes, and carries hand crossbows. He keeps his silver hair in a pixie cut. His eyes are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Family, Debt. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Bernard Lincoln, Male Human Paladin 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Terran, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Chrysoberyl (40 gp). 1 Bullseye lantern.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to cover his moderate length beige fur. He has a dull look in his copper eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Barkeep, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Mentor. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Lone On the Water, Male Tabaxi Paladin 7
Medium (6'0") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Decorum, Male Tiefling Adept 3
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Gerald Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a violet costume with the symbols of magic on his torso. His chestnut hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Logical. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Ariessus, Male Half-Elf Fighter 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 150 gp.


Social Check DCs

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