Pennie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a worn and beaten armor. She has slicked back white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was raised in a white middle class family as the only child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and regain custody of her son
Flaws: Insomniac, Shy, Mundane, PTSD. Bonds: Family. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 150 gp.
Dynamic Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. Her beige fur is smooth and relatively long. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to make almost anything out of random pieces of junk.
History: A powerful necromancer made her what she is. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Persistence, Gifted. Bonds: Mentor, Rich. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 28 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp. Silver pearl (140 gp). Red spinel (140 gp). Coral (140 gp). Blue star sapphire (400 gp). Zircon (60 gp). White pearl (140 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.
Waywocket Reese, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue cloak and cross-gartered pastel stockings. She has a penchant for wearing a ring with an oversized amber on her left hand. She has styled her black hair well, parting it to the left. She has several tiny amber earrings on each ear.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carpenter arts, while her mother instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and a rival would like her out of the picture
Ideals: Logical. Flaws: Secretive. Bonds: Rich, Adventurer, Criminal record. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 15
Hit Points 12 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 8 (-1) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Gnoll, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Rose (50 gp). Red garnet (100 gp). Alexandrite (700 gp). White pearl (100 gp). 1 Minor magic item.
Bree Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a white suit, pastel shirt, and brown tie. She is muscular with a powerful set of arms. Her blonde hair is lengthy and is close to two feet long. Her green eyes are slightly larger than normal.
Personality: She is a Brewer first and foremost. She believes firmly that knowledge should be universal. Her job bores her to no end. She has decided to make it more interesting.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Bree took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Being a Brewer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Adventurer, Criminal record. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Good lock. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!


