Tawar Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. She has green eyes and a black hat with a white feather.
Personality: While she acts the brute, she is far gentler than she would appear. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: The child of southern immigrants she idolized her mother. Tawar was born on a far southern forest where she grew up under the tutelage of her mother, an expert Mayor. She has been a successful dealer in antiques buying low and selling high.
Motivation: To settle down with her crush; and retire the richest woman in the south
Ideals: Fighting, Entrepeneur. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. Silver comb with moonstones (700 gp). Jeweled anklet (2000 gp).
Kallista Murder, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. She has done her best to style her black hair to look like a famous performer. She has a tattooed face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A strong sense of loyalty to Human people; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Racist. Bonds: Immigrant, Has a crush, Nature, Adventurer. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 5 (-3) | 10 (+0) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 110 gp. Rhodochrosite (16 gp). 1 Banded mail.
Valafar Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His hair is dark red and very short. His eyes are a pleasant gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up whip and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and he's looking for his big break
Ideals: Joker. Flaws: Addict. Bonds: Nature, Adventurer, Criminal record. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 4 (-3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Chrysoberyl (150 gp). Rhodochrosite (14 gp). Zircon (70 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item.
Peren Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of strength around his neck, and a scythe on his belt. His golden hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them
History: Peren hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Peren alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Fighting, Athletic. Flaws: Addict, Shy. Bonds: Enemies. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.
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