Millicent Badger, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a tight fitting brown shirt and pants. She has shaved her head bald. Her eyes are green.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy, self-centered, vain, and jealous.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to open a new tavern; and balancing her hectic life and new roofer responsibilities is difficult
Ideals: Justice, Artistic. Flaws: Selfish. Bonds: Rich, Job. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 800 gp. Black pearl (1200 gp). Violet garnet (1200 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fulbar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He sports a long blonde beard, and similarly colored long hair. His green eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 4 years old his parents immigrated from the north. After coming to the age of reason, Fulbar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Opinionated, Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Garl Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries a battered nunchaku and tarnished longsword as well. His hair is chestnut and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor
Ideals: Fighting, Artistic. Bonds: Criminal record, Enemies, Job. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
Possessions: 300 gp. Blue sapphire (400 gp). 1 Minor magic item.
Gerald Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His chestnut hair is cut short. This amber eyed northerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Opinionated, Pacifist. Flaws: Mundane. Bonds: Family. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 140 pp. A roughly beaten golden orb (100 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item.
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