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NPC Generator

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Advanced [show]


Gerard Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has drifted from career to career and currently works as a Courier.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Flaws: Shy. Bonds: In love, Nature, Job, Adventurer. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Gerard Shupe, Male Half-Elf Cleric 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 9000 cp.


Social Check DCs


Halimath Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He wears his hair in dreadlocks. His eyes are blue and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Family, Nature. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Halimath Caphaxath, Male Half-Elf Barbarian 9
Medium (4'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 74 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 11000 sp. Onyx (70 gp). Sardonyx (70 gp). Rock crystal (70 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop crest cut. He is baby faced.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Military, Poor, Adventurer. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Dazzazn Bhenkumbyrznaax, Male Dragonborn Warrior 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Freshwater pearl (7 gp). 1 Banded mail.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears grey painted combat armor at almost all times. He has a very tight haircut. His eyes are a pleasant green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Fargrim has worked very hard to control his curse. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 600 sp. Chrysoprase (50 gp). Tiger eye turquoise (11 gp).


Social Check DCs

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