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NPC Generator

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Advanced [show]


Drusilia Teinithra, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. Her brown hair is wavy and long. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born at the edge of vast mountains. Drusilia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She doesn't get along with people that don't share her tastes; and she has passion for adventuring and risk

Ideals: Impeccable. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Drusilia Teinithra, Female Elf Wizard 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)6 (-2) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Pink pearl (40 gp).


Social Check DCs


Sindri Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan armored body suit, with a simple white line shooting up and back down. His golden hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Ideals: Professionalism, Gifted, Fighting. Bonds: Military. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Sindri Garrick, Male Gnome Cleric 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Euphemia Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny emerald earrings on each ear.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist, Entrepeneur. Bonds: Rich. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Euphemia Quickstep, Female Halfling Monk 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His red fur is braided into rings. He has a dull look in his green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Mortician, Seven learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Seven has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he's looking for his big break

Flaws: Disease. Bonds: Job, Military, Adventurer, Rich. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Seven In Woods, Male Tabaxi Fighter 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 8 (-1)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs

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