Baradad Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His crest, while still mostly white, has prominent grey streaks. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Flaws: Terse, Disease. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp.
Left-Handed Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown cloak and cross-gartered yellow stockings. He has wavy yellow fur. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently the stress of being a Engraver has made it difficult for him to sleep.
Motivation: His religion dominates his actions.
Ideals: Athletic, Passionate. Bonds: Military, Religious, Mentor. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 4000 cp.
Irann Osav, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman is wearing the road beaten gear of a warrior. Her brown hair is cut short. Her eyes are violet and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Irann never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Bonds: Poor, In love. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 400 gp. Jet (100 gp). Deep blue spinel (1400 gp). Blue star sapphire (1400 gp). Tourmaline (100 gp). Golden pearl (100 gp). Jet (100 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Black star sapphire (1400 gp). 1 Minor magic item.
Anverth Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears blue leather gloves, a blue jacket, and tight pants. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.
Motivation: He would like to get married and retire; and he wants to get laid
Flaws: Insane. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


