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NPC Generator

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Advanced [show]


Dalgal Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey wide-brimmed hat and grey clothes. He has styled his brown hair well, parting it to the left. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Dalgal Morigak, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 12 (+1)6 (-2)
Skills Animal Handling +3, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man sports red clothing, slightly heavier than average wear and is in decent physical shape. His white hair is lengthy. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Sellsword business at a young age. A gifted student he started as a Dilettante, but he got bored and became a Sellsword. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Gifted, Athletic. Flaws: Shy, Mundane. Bonds: Job. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dondon Tealeaf, Male Halfling Warrior 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp. A roughly beaten golden orb (170 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His brown fur is lengthy. This copper eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a goblins raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins

Ideals: Optimist. Bonds: Adventurer, Rich, Religious, Enemies. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Pelt Of Claws, Male Tabaxi Aristocrat 3
Medium (6'5") Tabaxi, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Ahlyssa Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a violet poncho over her likewise colored trousers and shirt. She keeps her silver hair in a flapper bob. Her green eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Priest profession.

History: Ahlyssa was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels threatened by others; and she's looking for her big break

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Ahlyssa Floshem, Female Half-Elf Barbarian 10
Medium (4'9") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 74 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 10 (+0)17 (+3)
Skills History +5, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 240 pp. Chrysoprase (40 gp). Rich purple corundum (800 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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