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NPC Generator

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Advanced [show]


Mumpena Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. She has wavy black hair. Her violet unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the east to a Hunter, Mumpena learned a great deal about her father's area of expertise. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She inherited the family business which she has now maintained for 10 years.

Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg

Flaws: Disease, Antagonistic, Fearful, Racist. Bonds: Job. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Mumpena Bafflestone, Female Gnome Wizard 8
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1600 gp. White opal (400 gp). Star ruby (400 gp). Silver pearl (100 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy black beard and wild black hair. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Beggar; and to settle down with his crush

Ideals: Passionate. Bonds: Poor, Has a crush, Mentor. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Anselm Heiser, Male Human Commoner 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)7 (-2) 13 (+1)5 (-3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Raymond Redfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is portly but not overly obese. His silver hair is still thick. He has gray eyes and a brown hat with a tan feather.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Engraver, who enjoyed hunting, Raymond was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Nature, Criminal record. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Redfield, Male Human Wizard 2
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 900 sp.


Social Check DCs


Pearl Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her chestnut hair up in a very large beehive style do. Her eyes are gray.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the east; and she is currently in port desperately looking for someone to get her out

Ideals: Entrepeneur, Athletic, Joker. Bonds: Slave, Nature. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pearl Swiftwhistle, Female Halfling Warrior 9
Small (2'9") Halfling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 49 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 17 (+3)14 (+2)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1

Possessions: 900 gp. Black opal (1000 gp). Jasper (40 gp). Violet garnet (900 gp). Jasper (40 gp). Deep blue spinel (900 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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