Heward Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He plays an instrument quite well.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 12th year, his parents were killed by a illithids raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and many illithids want him driven away
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 40 pp.
Xanaphia Berevan, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her tan robe and has her warhammer always slung over her shoulder. Her golden hair is braided into rings. Her eyes are hazel and catlike.
Personality: She speaks before she thinks and is too direct. She is used to getting what she wants. In part because she is a meticulous planner.
History: She is the product a well kept family trust fund and as such has never really known need. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Xanaphia managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Professionalism, Fighting. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp. 1 Darkwood Shield. 1 Chain shirt.
Fargrim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He has brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in the south, but his parents moved at a very young age to the west. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Artistic. Bonds: Immigrant, Family. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 81 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +4
Possessions: Just what you see.
Ozyman Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a tan coat with grey slacks. He is physically well-built. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wishes to resurrect an old love; and retire the richest man in the west
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!


