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NPC Generator

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Advanced [show]


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His brown hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Mayor job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur, Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Gerard Vance, Male Human Druid 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. Amber (140 gp).


Social Check DCs


Lorm Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'3" and likes to wear black tank tops with tan pants. His right hand appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His father raised him in a mountain cabin. Lorm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Family, Nature. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Lorm Copeland, Male Half-Orc Warlock 7
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)7 (-2) 10 (+0)11 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100000 cp. Alexandrite (1600 gp). Hematite (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Oren Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is renowned for his bright white suits and hats. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a pixie cut. He has green eyes and a white hat with a grey feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: Oren hails from a village terrorized by dire rats. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world; and many dire rats want him driven away

Ideals: Logical. Flaws: Fearful. Bonds: Slave, Nature, Enemies, Adventurer. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Oren Copperkettle, Male Halfling Adept 8
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 23 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)6 (-2) 12 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Aquamarine (1300 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.


Social Check DCs


Skirt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears a pastel collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her left leg appears badly burned and disfigured. Her fur is short and orange. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Ruler like her mother before her.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new ruler responsibilities is difficult

Ideals: Optimist. Flaws: Disease, Insane. Bonds: Job. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Skirt In the Wind, Female Tabaxi Rogue 3
Medium (4'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 13 (+1)18 (+4)
Skills Investigation +0, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp. 5 Acid flasks. 1 Everburning torch. 3 Antitoxin.


Social Check DCs

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