Ulfgar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He is physically well-built. His blonde hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Justice, Fighting. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 17 (+3) | 5 (-3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 gp. Red-brown spinel (80 gp). 1 Masterwork Common Melee.
Habor Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green costume with the symbols of death on his torso. He has done his best to style his silver hair to look like a famous performer. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has dedicated himself to building a better village for his children.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Rich. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 88 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
Possessions: 3000 gp. Blue quartz (7 gp). Blue quartz (7 gp). Zircon (70 gp). Smoky quartz (70 gp). Black star sapphire (400 gp). Jade (130 gp). Blue sapphire (400 gp). Malachite (7 gp). Obsidian (7 gp). Red garnet (130 gp). White pearl (130 gp). Rose (70 gp). Hematite (7 gp). Silver pearl (130 gp). Black pearl (1500 gp). Amber (130 gp). Malachite (7 gp). 1 Medium magic item.
Burgell Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with white pants. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Immigrant, Family. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Rolen Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Mason. With bright black hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Mason for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Emotional, Mundane. Bonds: Job, Mentor. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 86 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +4
Possessions: 1000 gp. Smoky quartz (20 gp). Aquamarine (600 gp). Malachite (9 gp). Blue sapphire (800 gp). Golden pearl (120 gp). Canary diamond (3000 gp). Golden pearl (120 gp). Azurite (9 gp). Red-brown spinel (120 gp). Star ruby (800 gp). Rose (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

