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NPC Generator

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Lvl.
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Advanced [show]


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Gerald Darby, Male Human Rogue 8
Medium (5'10") Human, True Neutral (CR 8)
Armor Class 13
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)7 (-2) 15 (+2)13 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Moon Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His yellow fur is kept up in a ponytail inside a feathered hat. He has copper eyes and a brown hat with a green feather.

Personality: Calm and collected, he is a well trained Mortician. He works hard and plays hard.

History: The child of a Merchant, who enjoyed hunting, Moon was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has worked as a Mortician like his father before him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Moon Of World, Male Tabaxi Rogue 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)7 (-2) 9 (-1)17 (+3)
Skills Investigation +2, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1300 gp. Bloodstone (70 gp). Zircon (70 gp). Blue diamond (3000 gp).


Social Check DCs


Vepar Reverence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a whip on her belt. She is physically well-built. Her hair, while still mostly purple, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich southern family. While studying, she fell in love. They married and had a daughter. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, In love. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vepar Reverence, Female Tiefling Adept 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Black star sapphire (1100 gp). Golden pearl (110 gp). Smoky quartz (30 gp). Hematite (16 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly golden, has prominent grey streaks. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Randal's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur, Disciplined. Flaws: Antagonistic. Bonds: Slave, Mentor. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Randal Feeny, Male Half-Elf Rogue 8
Medium (5'8") Half-Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)13 (+1) 9 (-1)6 (-2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1600 gp. Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs

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