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NPC Generator

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Advanced [show]


Hadarai Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His silver hair is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: His tongue was cut out and he uses sign language. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out west to avoid the crime he committed. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Disease. Bonds: Rich, Immigrant, Criminal record, Job. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Hadarai Aloro, Male Half-Elf Expert 1
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Golden pearl (150 gp).


Social Check DCs


Diesa Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this eastern woman is well dressed, but even with her fine clothing she looks run-down. Her golden hair is still thick. This green eyed easterner is not easily forgotten.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the east her family was never financially stable. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of her daughter.

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Poor, Family. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Diesa Balderk, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Avice Reid, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is golden and curly. Her blue eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers.

Flaws: Insane, Disease, Racist. Bonds: Poor, Family. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Avice Reid, Female Human Monk 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 11 (+0)6 (-2) 17 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 pp. Amethyst (100 gp).


Social Check DCs


Biri Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has done her best to style her black crest to look like a famous performer. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Biri enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Addict, Shy, Hedonist. Bonds: Nature, Adventurer. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Biri Caavylteradyn, Female Dragonborn Warlock 5
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1000 sp. Gold and topaz bottle stopper cork (500 gp). Silver ewer (70 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Full Plate. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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