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NPC Generator

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Advanced [show]


Hobart Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long silver beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: He got into the Ruler business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Nature. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Hobart Shadowquick, Male Halfling Druid 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear red tank tops with green pants. His chestnut hair, when down, is lengthy. His amber eyes peer out from beneath his feathered red hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Nelkin grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Opinionated. Bonds: Adventurer, Nature, Criminal record. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Nelkin Fastfoot, Male Halfling Barbarian 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 36 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Tatyan Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean black cloak covering her clean studded leather. She has dyed her greying rusty crest a little too much giving a sharp rusty color. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Tatyan grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better trade route.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Athletic, Joker, Professionalism, Gifted. Bonds: Adventurer. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Tatyan Dhyrktelonis, Female Dragonborn Bard 6
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Freshwater pearl (14 gp).


Social Check DCs


Oppah Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear tan clothing when she does not wear armor. Her brown hair is braided into rings. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Oppah lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire; and to prove her worth to the world

Ideals: Athletic, Persistence, Logical. Flaws: Impulsive. Bonds: Family, Has a crush. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Oppah Cobblelob, Female Gnome Cleric 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 10 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Tiger eye turquoise (9 gp). Chrysoberyl (90 gp).


Social Check DCs

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