Drifting On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her fur is white and very short. She tend to wears goggles to shield her eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Drifting is combative with any and all who dare try her patience in the slightest.
History: Born in the west to a Mayor, Drifting learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to raise her children well; and to reunite with her absent father
Ideals: Impeccable, Justice. Bonds: Job, Enemies, Family. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 gp. 1 Average lock.
Reynard Clapham, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He wears a feathered hat to cover his moderate length brown hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Masseuse father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by giants. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Addict, Racist, Disease, Insomniac. Bonds: Military. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 94 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 900 gp.
Mormo Clever, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His blue hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Mormo's homeland. Mormo decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. Rock crystal (70 gp).
Mardred Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length black hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a massive crush on the younger sibling of the Performer who has hired her part-time. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's in love.
Ideals: Entrepeneur, Athletic, Gifted. Bonds: Has a crush, Poor. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 14 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. Violet garnet (600 gp). White pearl (100 gp). Golden yellow topaz (600 gp). Fiery yellow corundum (500 gp). Sard (60 gp). Jade (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

