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NPC Generator

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Advanced [show]


Halander Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his red robe and has his nunchaku always slung over his shoulder. His brown hair is still thick. His eyes are amber and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Halander's homeland. Halander decided to take the middle way and become a bodyguard. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence. Flaws: Selfish, Secretive. Bonds: Immigrant. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Halander Jamjar, Male Halfling Warrior 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 26 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp. Jade (70 gp). Blue quartz (15 gp). Blue quartz (15 gp). Hematite (15 gp).


Social Check DCs


Robert Hallewell, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. His hair is brown and curly. His eyes are hazel and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Disciplined, Logical. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Whispers

Attributes [hide]

Robert Hallewell, Male Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Mara Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.

History: Mara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She has decided she is irredeemable; and to pay off her debts

Flaws: Shy. Bonds: Poor, Immigrant, Criminal record, Debt. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Mara Holimion, Female Elf Cleric 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)13 (+1) 15 (+2)17 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Bryseis Idea, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear green clothing when she does not wear armor. She keeps her silver hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to make people angry or surprised. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her father raised her in a mountain cabin. Brilliant and gifted she never wanted to apply herself. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and someone believes her a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Bryseis Idea, Female Tiefling Paladin 15
Medium (4'9") Tiefling, Chaotic Neutral (CR 15)
Armor Class 8
Hit Points 171 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)12 (+1) 7 (-2)13 (+1)
Skills Deception +6, Insight +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 8000 gp. Aquamarine (900 gp). Violet garnet (900 gp). Star rose quartz (20 gp). Onyx (20 gp). Violet garnet (900 gp). Red spinel (110 gp). Rhodochrosite (7 gp). Black pearl (900 gp). Iolite (20 gp).


Social Check DCs

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