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NPC Generator

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Advanced [show]


Harbek Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His white hair is smooth and relatively long. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: Harbek lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and doesn't want to be a interpreter and was forced into it by his family

Flaws: Antagonistic, Fearful. Bonds: Poor, Family, Immigrant. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Harbek Strongheart, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Arumawann Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Job, Slave. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Arumawann Timbers, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. 2 Thunderstones.


Social Check DCs


Pûg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. His white hair is cut short with large spiked bangs in the front. His fierce violet eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Pûg grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Joker, Optimist. Bonds: Adventurer, Immigrant. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Pûg Halsey, Male Half-Orc Druid 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. An abacus with copper, silver and gold markers (160 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.


Social Check DCs


Diesa Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. She wears a Stetson hat to cover her moderate length silver hair. Her eyes are hazel.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She pushes her goals aggressively. She is also a coward if confronted.

History: Diesa was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She wants revenge against orcs; and wants to open a new tavern

Ideals: Passionate. Flaws: Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Diesa Morigak, Female Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 8 (-1)10 (+0)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 90 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver comb with moonstones (600 gp). 1 Masterwork manacles.


Social Check DCs

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