Kassoon
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NPC Generator

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Advanced [show]


Charles Oakley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey costume with the symbols of luck on his torso. He has shaved his head bald. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and to protect his home

Flaws: Antagonistic. Bonds: Immigrant, Rich, Job, Guardian. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Charles Oakley, Male Human Wizard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Eleanor Hamilton, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her silver hair is lengthy and is close to two feet long. She has violet eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the south. Eleanor was born on a far southern plains where she grew up under the tutelage of her mother, an expert Shepherd. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: Sabotage a competitor; and to be a marshal again

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Eleanor Hamilton, Female Human Commoner 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2

Possessions: Silver pearl (110 gp). Rock crystal (20 gp). Moonstone (20 gp).


Social Check DCs


Drifting Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her black fur is lengthy. Her amber eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic, Shy. Bonds: Nature, Criminal record, Religious. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Drifting Shore, Female Tabaxi Warlock 5
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 6 (-2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Alexandrite (200 gp).


Social Check DCs


Sarah Harlan, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is typically in her Fortune-teller uniform. Her red hair is drawn into a tight pony tail with a clover scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Sarah was left her mother's suit of armor and trained in its use and care. She now owns her own business.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Sarah Harlan, Female Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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