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NPC Generator

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Advanced [show]


Aramil Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue shirt with thin grey vertical stripes and white pants. He has a small bristly mustache and wavy black hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Mortician, Aramil learned a great deal about his mother's area of expertise. He worked as a nervous Mortician and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Ideals: Philantrophist, Joker, Justice. Bonds: Job, Debt. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Aramil Galanodel, Male Elf Druid 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2500 sp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Masterwork Light steel shield.


Social Check DCs


Sannl Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She carries with her a set of longswords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has moderate length silver hair. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. Further she is a bit of a stoner and is frequently out of it.

History: Sannl was raised in a hard working conservative environment. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Criminal record, Family. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Sannl Holderhek, Female Dwarf Fighter 6
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 66 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 20 (+5)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +7, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +1

Possessions: 600 gp. Coral (50 gp). Bloodstone (50 gp). Pink pearl (50 gp). Azurite (6 gp).


Social Check DCs


Jezean Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver crest is drawn into a tight pony tail with a dagger scrunchie. She has several tiny emerald earrings on each ear.

Personality: She dislikes all the random violence that takes place in the north. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Balancing her hectic life and new Beggar responsibilities is difficult; and to be a mortician again

Ideals: Athletic, Pacifist. Flaws: Shy, Disease. Bonds: Rich, Job. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Jezean Daardendrian, Female Dragonborn Aristocrat 3
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)6 (-2) 15 (+2)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Helen Ogden, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is bristling with hidden weapons, mostly nunchakus and axes. She has golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Apothecary and found it very stressful. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Expand her business; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Mundane, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Helen Ogden, Female Human Ranger 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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