Yevelda Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear white pants and tee shirts, and a wedding ring on her left hand. Her hair is black and curly. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is very quiet and rarely speaks above a whisper. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). By chance she met her brother recently and the two have been together since.
Motivation: She desires power and/or immortality.
Ideals: Artistic. Flaws: Shy. Bonds: In love, Adventurer, Family. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 109 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).
Bulzo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. This amber eyed northerner is not easily forgotten.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Navigator, but he got bored and became a Seamstress. He has drifted from career to career and currently works as a Seamstress.
Motivation: He feels threatened by others; and expand his business
Flaws: Insane, Selfish, Disease, Fearful. Bonds: Job. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10 pp.
Senteq Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this southern man usually wears his blue robe and has his greatsword always slung over his shoulder. His black hair and beard is wavy and long. His brown eyes peer out from beneath his wide-brimmed blue hat.
Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and many giants want him driven away
Ideals: Athletic. Bonds: Rich, Military, Criminal record, Enemies. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 130 pp. Golden pearl (120 gp). Red spinel (120 gp). 1 Masterwork Common Melee.
Makaria Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her whole body is exceptionally muscular. Her hair is chestnut and very short. Her eyes are silver and she is always smoking a pipe.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also is a firm believer in the womanly ideal.
History: Makaria was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Job, Rich. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 15)
Armor Class 10
Hit Points 59 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6
Possessions: 1000 gp. Deep green spinel (140 gp). Rose (60 gp). Rose (60 gp). Brown-green garnet (140 gp). Brown-green garnet (140 gp). Citrine (60 gp). Blue star sapphire (1500 gp). Zircon (60 gp). Obsidian (14 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Amber (140 gp). Emerald (1500 gp). Sardonyx (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


