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NPC Generator

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Advanced [show]


Vicky Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear ponchos typically of a light yellow in addition to tight pants. She wears a deerstalker hat to cover her moderate length chestnut hair. Her green eyes dart from person to person to random spaces in the air.

Personality: This woman loves poetry and to teach people poetry more than just about anything. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A powerful wizard made her what she is. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Has a crush, Adventurer, Mentor. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Vicky Ostoroth, Female Half-Elf Ranger 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Osco Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'10" and wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Osco enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Osco was born in the south. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has worked as a Architect like his father before him.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Persistence. Flaws: Insane, Hedonist. Bonds: Job. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Osco Shadowquick, Male Halfling Warrior 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. A delicate brass dragon egg (20 gp). Gold and topaz bottle stopper cork (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He is portly but not overly obese. He has moderate length chestnut hair. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Stableman, John learned a great deal about his father's area of expertise. His childhood dream was to be a Fletcher, but he was a colossal failure. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Flaws: Antagonistic, Fearful, Secretive, Greedy. Bonds: Job. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

John Badger, Male Human Adept 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Amethyst (160 gp).


Social Check DCs


Zook Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky blue painted plate armor. He has done his best to style his black hair to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Rich, Family. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Zook Fapplestamp, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Bullseye lantern.


Social Check DCs

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