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NPC Generator

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Advanced [show]


Delre Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Bounty Hunter, who enjoyed hunting, Delre was taken on many hunting expeditions. Her first spouse was a Bounty Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Joker, Philantrophist. Bonds: Rich, Nature, Family, Criminal record. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Delre Strongheart, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 360 gp. 1 Masterwork Musical instrument.


Social Check DCs


Wymar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Miller, who enjoyed hunting, Wymar was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Criminal record, Rich. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Wymar Hayhurst, Male Human Commoner 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 10 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +3, History +6
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +6

Possessions: Peridot (50 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. Her silver hair is heavily combed to the left. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. In her 10th year, her parents were killed by a brigands raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Margery Galanodel, Female Half-Elf Ranger 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His right hand appears badly burned and disfigured. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Mentor. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Drogo Gentry, Male Half-Elf Bard 9
Medium (4'9") Half-Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 24 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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