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NPC Generator

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Advanced [show]


Dimble Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly rapiers and clubs. His brown hair and beard is wavy and long. His brown eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Gifted. Bonds: Criminal record, Religious, Nature. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Dimble Gobblefirn, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. He has a long black beard with little hanging trinkets. His violet eyes peer out from beneath his wide-brimmed red hat.

Personality: Kelter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. When Kelter reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and to be a shipwright again

Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Military, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Kelter Warmwater, Male Halfling Aristocrat 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)18 (+4) 14 (+2)10 (+0)
Skills History +7, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Celestial, Undercommon, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Fire opal (1400 gp). Deep blue spinel (1100 gp). Peridot (30 gp).


Social Check DCs


Lone Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her left hand. Her brown fur is knotted and matted. Her eyes are a pleasant hazel.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She pushes her goals aggressively. She is also a coward if confronted.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Mundane, Fearful. Bonds: In love, Religious, Immigrant. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Lone Of Wine, Female Tabaxi Fighter 3
Medium (4'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Valafar Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, green cloak. His hair, while still mostly dark red, has prominent grey streaks. His black eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Valafar embodies much of what other species detest in the Tieflings. He plays an instrument quite well.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Addict, Greedy. Bonds: Rich. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Valafar Temerity, Male Tiefling Aristocrat 2
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)18 (+4)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs

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