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NPC Generator

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Advanced [show]


Nicholas Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Nicholas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Persistence. Flaws: Depressed. Bonds: Rich, Military. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Nicholas Clinton, Male Human Warlock 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 3000 cp. Tourmaline (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Upton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a grey and yellow robe with the hood down. His hair is long and blonde with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Shane Upton, Male Human Aristocrat 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Freshwater pearl (10 gp).


Social Check DCs


Aym Gift, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green cloak and cross-gartered brown stockings. Her brown hair is thinning but still full. She wears large thick round spectacles.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a logical person and will generally grow upset if things defy logic and science.

History: Aym lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She has been saving her money to try and buy her brother's freedom.

Motivation: Nothing but the best is good enough for her; and to reunite with her absent mother

Ideals: Logical, Impeccable. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Aym Gift, Female Tiefling Druid 2
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 gp.


Social Check DCs


Azgrom Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His auburn hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Job. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Azgrom Beverly, Male Half-Orc Monk 10
Medium (5'4") Half-Orc, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc, Terran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 2100 gp. Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Cloth of gold vestments (50 gp).


Social Check DCs

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