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NPC Generator

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Advanced [show]


Naeris Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears violet trousers with black and blue striped suspenders. He wears various colorful collared shirts. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Naeris was raised in a hard working conservative environment. His childhood dream was to be a Locksmith, but he was a colossal failure. He has drifted from career to career and currently works as a Dyer.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Philantrophist, Optimist. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Naeris Mellerelel, Male Half-Elf Aristocrat 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 18 (+4)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Great Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears a broad hat to cover her moderate length cinnamon fur. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Butcher for the past few years.

Motivation: Money/treasure; and she is greedy

Ideals: Logical. Flaws: Terse. Bonds: Nature, Job, Rich. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Great Of Spirit, Female Tabaxi Fighter 10
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Arcana +4, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Onyx (30 gp). Tourmaline (40 gp). Onyx (30 gp). Azurite (11 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He has a long red beard with little hanging trinkets. He has violet eyes.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He works hard and plays hard.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Hedonist. Bonds: Rich. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Manfred Clapham, Male Human Adept 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Deep blue spinel (200 gp).


Social Check DCs


Rurik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes, and carries ceremonial daggers. His white hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rurik Trueblood, Male Dwarf Wizard 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 16 (+3)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp.


Social Check DCs

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