Eberdeb Leffery, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man likes to wear blue tank tops with black pants. He has a long chestnut beard with little hanging trinkets. His amber eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of eastern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered painting. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Justice, Artistic. Bonds: Immigrant, Criminal record. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 88 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 900 pp. Emerald (1400 gp). Peridot (20 gp). Violet garnet (900 gp). Amber (80 gp). Freshwater pearl (14 gp). Amber (80 gp). Sard (20 gp). Pink pearl (80 gp). Violet garnet (900 gp). Coral (80 gp). Golden pearl (80 gp). Golden yellow topaz (900 gp). Moss agate (14 gp). Jade (80 gp). White pearl (80 gp).
Quelenna Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her silver hair is lengthy. Her blue eyes peer out from beneath her feathered tan hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments
History: Quelenna was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Disease. Bonds: Job. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 400 gp.
Gynnie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a hand crossbow on her belt. She is physically well-built. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a plains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gynnie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gynnie. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Disciplined. Bonds: Adventurer, Nature, Criminal record. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 23 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (400 gp).
Gurdis Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She wears dark leathers with embroidery, and her gloved hand is found clutching a morningstar. Her red hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She is a great chef.
History: From birth she was tutored by a cruel and relentless mentor. Her druidic abilities were realized during a raid on her village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Disease, Insane. Bonds: Mentor. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!

