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NPC Generator

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Advanced [show]


Kyle Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and expand his business

Ideals: Artistic. Bonds: Religious, Family, Job. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Iranapha, Male Half-Elf Aristocrat 5
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)10 (+0) 16 (+3)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp. Citrine (50 gp). Smoky quartz (50 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Alston Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 3 years old his parents immigrated from the north. One day when Alston was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Alston was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Family. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Alston Fiddlefen, Male Gnome Adept 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 17 (+3)10 (+0) 9 (-1)14 (+2)
Skills Athletics -1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Alice Hackney, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She has green eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the north to a Doctor, Alice learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She inherited the family business which she has now maintained for 8 years.

Motivation: She's looking for her big break; and she is greedy

Flaws: Shy. Bonds: Adventurer, Job, Immigrant, Rich. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Alice Hackney, Female Human Aristocrat 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)4 (-3) 16 (+3)7 (-2)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 4000 sp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (500 gp).


Social Check DCs


Ahinar Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a moderate pudge and is not very fit. She keeps her white hair in a flapper bob. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: When she was but 8 years old her parents immigrated from the north. Ahinar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the north, certain she would find work there.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Joker. Bonds: Enemies, Immigrant, Nature, Job. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Ahinar Mystralath, Female Elf Commoner 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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