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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dalaba Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many brown ritualistic tattoos. She wears just a tan suit. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are gray.

Personality: Her tongue was cut out and she uses sign language. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Gifted from a young age, Dalaba studied abroad. Her arcane abilities were realized during a raid on her village. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is greedy; and her relatives are trying to arrange a marriage

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Family, Rich. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Dalaba Raulnor, Female Gnome Expert 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rurik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Blacksmith. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His mother raised him in a mountain cabin. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Flaws: Mundane, Insane. Bonds: Job, Rich, Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Rurik Rakankrak, Male Dwarf Rogue 5
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 4000 sp. Banded agate (5 gp). Tourmaline (40 gp). Lapis lazuli (5 gp). Sard (30 gp).


Social Check DCs


Borun Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a blue coat with tan slacks. His skin is fair and his fingers are delicate and long. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: When he was but 3 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 14 years.

Motivation: To clean up the streets; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Guardian. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Borun Fatrabbit, Male Halfling Wizard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp.


Social Check DCs


Quick Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Mercenary does. He has moderate length black fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Mercenary, Quick learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He struck the Mercenary job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Joker, Optimist. Flaws: Insane. Bonds: Job. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Quick Timber, Male Tabaxi Aristocrat 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)6 (-2) 13 (+1)16 (+3)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2000 gp. Peridot (50 gp). Peridot (50 gp). Golden pearl (90 gp). Alexandrite (200 gp).


Social Check DCs

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