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NPC Generator

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Advanced [show]


Radomir Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his morningstar, and his gloved hand is found clutching a morningstar. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Radomir is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Flaws: Insomniac, Depressed. Bonds: Religious, Immigrant. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Radomir Goodbarrel, Male Halfling Rogue 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy black hair. This gray eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He left for the west, certain he would find work there.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Immigrant, In love. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Gerald Shirley, Male Human Warlock 11
Medium (6'5") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 3000 sp. Citrine (40 gp). Blue quartz (4 gp). Violet garnet (1500 gp). Jet (160 gp). Blue sapphire (900 gp). Deep green spinel (160 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'7" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly white, has prominent grey streaks. Her green eyes dart from person to person to random spaces in the air.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was raised in a forest tribe. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by goblins. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and to pay off her debts

Ideals: Optimist, Logical. Bonds: Enemies, Nature, Debt. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Mary Staurheim, Female Human Commoner 11
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 8 (-1)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +3

Possessions: 800 gp. Red-brown spinel (60 gp). Smoky quartz (70 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dentratha Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'1". She prefers to wear green pants and tee shirts, and her gloved hand is found clutching a sickle. Her crest is scarlet and very short. Her gold eyes peer out from beneath her deerstalker green hat.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now spends her time doing works of charity.

Motivation: To prove her worth to the world; and meet up once more with her childhood friend

Ideals: Optimist, Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Dentratha Ebynichtomonis, Female Dragonborn Druid 3
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs

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