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NPC Generator

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Seed

Advanced [show]


Bhevek Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a red and black handkerchief worn on his left side. His brown hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: An old rival family wants him found; and doesn't want to be a spy and was forced into it by his family

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Rich, Family. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Bhevek Greenbottle, Male Halfling Warrior 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kriv Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver crest is still thick. He wears crescent spectacles with a black brim.

Personality: Kriv hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Kriv lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Family. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Kriv Mohradyllion, Male Dragonborn Druid 10
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)7 (-2) 7 (-2)17 (+3)
Skills Athletics +7, Persuasion +7
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 14000 sp. Hematite (14 gp). Peridot (80 gp). 1 Minor magic item.


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears brown leather gloves, a brown jacket, and tight pants. He wears his cinnamon fur up. His eyes are hazel and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Persistence, Logical. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Sun Grass, Male Tabaxi Expert 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 74 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5

Possessions: 160 pp.


Social Check DCs


Gorfel Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze, and a wedding ring on his left hand. He wears a feathered hat to cover his moderate length silver hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Gorfel is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Seamstress, Gorfel learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and he feels threatened by others

Flaws: Depressed, Fearful. Bonds: Rich, In love, Job. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Gorfel Birkenhead, Male Half-Orc Druid 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 14 (+2)7 (-2) 10 (+0)5 (-3)
Skills Acrobatics +3, Persuasion +0
Senses Passive Perception 10
Languages Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 9000 sp. Malachite (8 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs

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