Bendoo Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear black clothing when she does not wear armor and is in decent physical shape. She sports black long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Bendoo was raised in a hard working conservative environment. Her childhood dream was to be a Tailor, but she was a colossal failure. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Impulsive, Insomniac. Bonds: Job. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 7 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 700 gp.
Nurkara Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her right hand. Her brown hair is smooth and relatively long. Her gray eyes dart from person to person to random spaces in the air.
Personality: This woman loves painting and to teach people painting more than just about anything. She has a small toy that she constantly fidgets with.
History: Nurkara was born the youngest of three triplets. She was an apprentice working in her mother's forge. Some 2 years later her spouse died after the birth of her son. Heartbroken, Nurkara never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new guard responsibilities is difficult
Ideals: Artistic. Flaws: Addict. Bonds: In love, Family, Job, Military. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 150 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Light steel shield.
Sammal Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He wears just a black suit, and his gloved hand is found clutching a axe. He wears a feathered hat to hide his balding. His black eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Sammal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sammal's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Opinionated, Gifted, Persistence, Athletic. Flaws: Antagonistic. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 47 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 9 (-1) | 19 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Auran, Terran
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 800 gp. Blue quartz (14 gp). Banded agate (14 gp).
Smoking Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her beige fur is drawn into a tight pony tail with a clover scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: Prone to second guessing herself, she comes off as nervous. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Smoking was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Crown-heir. She has built up a small fortune and can afford her own way.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Flaws: Shy, Forgetful. Bonds: Job, Rich, Enemies. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


