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NPC Generator

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Advanced [show]


Spring On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white fur is braided into rings. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. Spring abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world.

Flaws: Addict, Shy, Impulsive, Disease. Bonds: Adventurer. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Spring On the Water, Female Tabaxi Ranger 3
Medium (4'11") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull red iron scale mail. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy white fur. He has gleaming, smiling yellow eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Kite was raised in a hard working conservative environment. He worked as a nervous Soapmaker and found it very stressful. He has dedicated himself to building a better world.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Depressed. Bonds: Job, Adventurer, Rich. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Kite Of Clay, Male Tabaxi Adept 12
Medium (5'9") Tabaxi, Lawful Evil (CR 12)
Armor Class 10
Hit Points 63 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Nature +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a blue and tan robe with the hood down. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Sellsword, his mother struggled to pay the bills. When Delebean reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Criminal record, Adventurer, Poor, Military. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Delebean Timbers, Male Gnome Monk 13
Small (3'3") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 91 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran, Aquan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 2000 gp. Brass mug with jade inlays (400 gp). 1 Medium magic item.


Social Check DCs


Tûmhom Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a white poncho over his likewise colored trousers and shirt. With a patchy white beard and wild white hair. His violet eyes peer out from beneath his small white hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Mason, who enjoyed hunting, Tûmhom was taken on many hunting expeditions. Tûmhom liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Adventurer, Nature, Family, Enemies. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Tûmhom Nash, Male Half-Orc Bard 3
Medium (6'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 15000 cp. Black pearl (800 gp). Jasper (70 gp). 1 Magnifying glass.


Social Check DCs

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