William Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with green highlights, and long blue pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: He got into the Bounty Hunter business at a young age. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Dreali Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man wears blue trousers with violet and brown striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his black hair in a pixie cut. His eyes are likewise blue.
Personality: He has always had a great fascination with Half-Elven culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Racist. Bonds: Rich, In love, Immigrant. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 19 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal, Aquan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6
Possessions: 280 pp. Silver pearl (40 gp). Amethyst (40 gp). Pink pearl (40 gp). Amber (40 gp). Golden yellow topaz (600 gp). Tourmaline (40 gp). Lapis lazuli (12 gp).
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Elf supremacist, though he does not identify as such. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the north. After coming to the age of reason, Aramil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and halfling compassion
Ideals: Athletic, Gifted. Flaws: Insomniac, Racist. Bonds: Immigrant. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 sp.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with blue stripes complete with hood. He has a moderate pudge and is not very fit. He wears his white fur up. His blue eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Terse. Bonds: Immigrant, Slave, Job. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 68 (14d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +4
Possessions: 4000 gp. Chrysoberyl (60 gp). Banded agate (7 gp). Red-brown spinel (60 gp). Peridot (30 gp). Aquamarine (500 gp). Fiery yellow corundum (1400 gp). Coral (60 gp). Black opal (1400 gp). Golden yellow topaz (500 gp). Sard (30 gp). Black opal (1400 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). Banded agate (7 gp). Iolite (30 gp). Deep green spinel (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

