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NPC Generator

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Advanced [show]


Moon Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown coat over a grey low-cut shirt, and a Stetson hat upon her head. She has gray fur. Her copper eyes are slightly larger than normal.

Personality: Moon speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She plays an instrument quite well.

History: She was raised in a desert tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and to prove her worth to the world

Ideals: Impeccable, Artistic. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Moon Shore, Female Tabaxi Wizard 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)5 (-3) 14 (+2)17 (+3)
Skills Arcana -1, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 gp. 1 Everburning torch.


Social Check DCs


Immeral Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a mace. He has a red handlebar mustache and slicked back red hair. His eyes are gray.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: When he was but 7 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Immeral Erenaeth, Male Elf Sorcerer 12
Medium (4'11") Elf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 33 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +5, History +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 3000 gp. Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Red-brown spinel (110 gp). Sardonyx (20 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burto Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of bows on his belt, each one with a amber on the hilt. His black hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Shy. Bonds: Military, Rich. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Burto Whispermouse, Male Halfling Ranger 9
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 76 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)10 (+0) 16 (+3)15 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 90 pp. Jeweled anklet (1000 gp).


Social Check DCs


Korfel Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan deerstalker hat and tan clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Korfel took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Athletic, Disciplined, Gifted, Philantrophist. Flaws: Disease, Insomniac. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Korfel Amakiir, Male Elf Bard 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)14 (+2) 11 (+0)14 (+2)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs

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