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NPC Generator

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Advanced [show]


Theobald Atterton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He is portly but not overly obese. He has a small bristly mustache and wavy brown hair. He has several tiny jet earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Flaws: Selfish, Shy. Bonds: Rich, Mentor. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Theobald Atterton, Male Human Commoner 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)7 (-2) 16 (+3)10 (+0)
Skills Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. 1 Chain shirt.


Social Check DCs


Nora Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She is renowned for her bright grey dresses and hats. Her brown hair, when down, is lengthy. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Painter, who enjoyed hunting, Nora was taken on many hunting expeditions. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of gnolls

Ideals: Philantrophist. Bonds: Criminal record, Nature, Adventurer, Enemies. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Nora Goldfinder, Female Dwarf Paladin 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp. Rhodochrosite (10 gp). Carnelian (60 gp). Amber (110 gp).


Social Check DCs


Foxilon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has done his best to style his brown hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Foxilon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Foxilon was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to open a new tavern; and to be a brewer again

Flaws: Insomniac, Hedonist. Bonds: Job, Mentor, Military. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Foxilon Fastfoot, Male Halfling Fighter 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Berrian Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'11" northern man, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is heavily combed to the left. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Berrian took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Gifted, Pacifist. Bonds: Nature, Job, Enemies. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Berrian Malcolms, Male Half-Elf Commoner 10
Medium (5'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)13 (+1) 7 (-2)17 (+3)
Skills Persuasion +7, Survival +2
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: Blue quartz (15 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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