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NPC Generator

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Seed

Advanced [show]


Sun In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears skinny pants and wears a pastel and black robe with the hood down. She has done her best to style her black fur to look like a famous performer. Her eyes, though not visible through her cowl, are copper.

Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Merchant business at a young age. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Sun In the Storm, Female Tabaxi Bard 5
Medium (4'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 11 (+0)19 (+4)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. Deep blue spinel (300 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.


Social Check DCs


Right-Handed Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His black fur is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.

Personality: Eccentric and domineering, Right-Handed will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Extrovert. Bonds: Adventurer, Rich, Job. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Right-Handed Grass, Male Tabaxi Barbarian 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Bertram Reed, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple brown robe with grey stripes complete with hood. He has styled his chestnut hair well, parting it to the right. His eyes are a pleasant green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His relatives are trying to arrange a marriage; and he is a bit of a kleptomaniac

Ideals: Athletic. Bonds: Criminal record, Religious, Family. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Bertram Reed, Male Human Warlock 6
Medium (5'3") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Malachite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a brown and tan handkerchief worn on her right side. Her brown hair is smooth and relatively long. Her eyes, though not visible through her cowl, are blue.

Personality: She is happy with her job as a Unemployed. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. By chance she met her brother recently and the two have been together since.

Motivation: She has comitted a past crime that haunts her to this day; and to reunite with her absent father

Ideals: Gifted. Bonds: Job, Family, Immigrant, Criminal record. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Oriff Helcral, Female Dwarf Monk 6
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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