Aym Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her white hair well, parting it to the right. Her eyes are red and she is always smoking a pipe.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the south. Aym was born on a far southern forest where she grew up under the tutelage of her mother, an expert Shoemaker. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 1 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 3 (-4) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Alex Coombs, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with white slacks. He carries with him a set of flails on his belt, each one with a jet on the hilt. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 8 years old his parents immigrated from the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Armorer job and began his own company from there.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Bonds: Job, Immigrant, Rich. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Thieves’ tools.
Jillian Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length silver hair. Her green eyes peer out from beneath her feathered red hat.
Personality: Stoic and calm, she prefers to meditate than take action. She does not believe in violence as a means to an end. She is a dedicated Hunter but believes her peers are too gung-ho.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: Wants to open a new tavern; and she's looking for her big break
Ideals: Disciplined, Pacifist. Bonds: Rich, Adventurer, Job. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Druidic, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 sp. Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Srorthen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor, and he perpetually has his ceremonial dagger ready. His green crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast plains. In his 13th year, his parents were killed by a brigands raid, leaving Srorthen alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting. Bonds: Job, Immigrant, Nature, Enemies, Rich. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 72 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


