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NPC Generator

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Advanced [show]


Eberdeb Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears bulky blue painted plate armor. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Eberdeb was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Poor, Has a crush. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Eberdeb Fiddlefen, Male Gnome Warlock 13
Small (3'4") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 51 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)4 (-3) 12 (+1)11 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Fire opal (1400 gp). 1 Medium magic item.


Social Check DCs


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man tends to wear a large brown jacket. His clothes are grease stained in places. His long cinnamon fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Two Llamas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Two Llamas hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Two Llamas alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying sister.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Two Llamas Wind, Male Tabaxi Bard 7
Medium (5'1") Tabaxi, Lawful Good (CR 7)
Armor Class 9
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. Deep green spinel (120 gp).


Social Check DCs


Creega Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are green.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She never wears the same outfit twice, unless she absolutely has to.

History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She's also a talented Painter, but doesn't like to broadcast it.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants to meet her childhood hero

Ideals: Artistic, Fighting. Bonds: Job, Adventurer, Slave. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Creega Barney, Female Half-Orc Aristocrat 1
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Onyx (30 gp). 1 Everburning torch.


Social Check DCs


Shump Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shield. His whole body is exceptionally muscular. His hair, while still mostly black, has prominent grey streaks. His gray eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shump grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shump. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Secretive. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Server

Voice: Raspy

Attributes [hide]

Shump Rayden, Male Half-Orc Rogue 5
Medium (5'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 17 (+3)7 (-2)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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