Ernest Royal, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He has a black handlebar mustache and slicked back black hair. His eyes are likewise violet.
Personality: Eccentric and domineering, Ernest will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Jeweler, but he got bored and became a Map Maker. He has achieved small success as a Map Maker.
Motivation: To be a Jeweler again.
Ideals: Extrovert. Flaws: Forgetful. Bonds: Poor, Job. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp.
Gennal Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. His hair is cut close to his head. His eyes are violet and catlike.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Mentor, Adventurer. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Grom Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He wears his blonde hair down. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 8 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister
Ideals: Fighting, Disciplined. Bonds: Family, Immigrant, Job. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 1000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (300 gp). A delicate silver chain set with a tourmaline (30 gp). A roughly beaten golden orb (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With wild golden hair. Her eyes, though not visible through her cowl, are green.
Personality: A skeptical and narcissistic woman, Shamil's first love is herself. Her second love is also herself. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Shamil was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is content; and she seems to be bored by most things
Ideals: Athletic, Impeccable, Logical. Flaws: Fearful, Mundane. Bonds: Poor. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 71 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
Possessions: Large well-done wool tapestry (300 gp).
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