Kassoon
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NPC Generator

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Advanced [show]


Habor Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His dark red hair has been sun bleached extensively. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Actor job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Insane, Fearful. Bonds: Poor, Family, Job. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Habor Blessing, Male Tiefling Barbarian 8
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Quelenna Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large yellow mantle and cape that has been intricately interwoven into her black robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her chestnut hair has been sun bleached extensively. Her blue eyes are slightly larger than normal.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She works hard and plays hard.

History: She was born several months after her mother was called into army service. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To pay off her debts; and she wants nothing more than to rejoin the army

Flaws: Shy, Hedonist. Bonds: Military, Nature, Debt. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Quelenna Floshem, Female Half-Elf Druid 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 16 (+3)10 (+0)
Skills Deception +3, History +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp.


Social Check DCs


Berrian Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'11", this man prefers to wear yellow pants and tee shirts. His blonde hair is cut jaggedly and amateurishly. This green eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Some 10 years later his spouse died after the birth of his son. Heartbroken, Berrian never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Joker. Bonds: Immigrant, Enemies, In love, Adventurer. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Berrian Galanodel, Male Half-Elf Rogue 3
Medium (5'11") Half-Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Persuasion +5, Stealth +0
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large grey jacket. His hair is silver and very short. His eyes are a pleasant violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Architect, Lance learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Architect for hire.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he's in love

Ideals: Joker, Fighting. Flaws: Forgetful. Bonds: Job, Has a crush. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Dayton, Male Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 10 pp. Blue quartz (7 gp).


Social Check DCs

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