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NPC Generator

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Advanced [show]


Sun Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her black fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are blue.

Personality: She can speak with the recently deceased. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sun is combative with any and all who dare try her patience in the slightest.

History: Sun lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Gifted, Justice. Bonds: Family, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Sun Candle, Female Tabaxi Barbarian 11
Medium (5'0") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 127 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Religion +5, Stealth +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2000 gp. Eye agate (13 gp). Onyx (80 gp). Freshwater pearl (13 gp). Azurite (13 gp). Citrine (80 gp). Aquamarine (1000 gp). Blue sapphire (1400 gp). Rhodochrosite (13 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghaliver Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy white pantaloons and a brown scarf. He keeps his silver hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Entrepeneur, Gifted. Bonds: Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Ghaliver Shadowquick, Male Halfling Paladin 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 8 (-1)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length golden hair. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: He got into the Hunter business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insomniac. Bonds: Family, Job, Religious. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Law, Male Human Bard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 8 (-1)9 (-1)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 gp. Red spinel (110 gp).


Social Check DCs


Rangrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. His white hair is knotted and matted. His eyes are likewise green.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: Rangrim lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Bonds: Rich, Job, Family. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Rangrim Durthane, Male Dwarf Adept 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. Violet garnet (200 gp).


Social Check DCs

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