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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vonana Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear flannel. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. She has several tiny emerald earrings on each ear.

Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Locksmith.

Motivation: Expand her business.

Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Vonana Fallack, Female Dwarf Paladin 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 370 gp. 1 Silver holy symbol.


Social Check DCs


Gormogord Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is thinning but still full. His blue eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Gormogord does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. After coming to the age of reason, Gormogord took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and to be a locksmith again

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Military. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Gormogord Smoothhands, Male Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Athletics +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. Jeweled anklet (2000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Hourglass. 1 Average lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a grey suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Uraim Aranore, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills History +1, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Half-Plate.


Social Check DCs


Morana Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a robe, a symbol of luck around her neck, and a hammer on her belt. Her hair is red and curly. Her amber eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Morana was left her father's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their daughter. She worked as a Miller, and she later adopted a second daughter.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Family, Military. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Morana Silverstone, Female Dwarf Bard 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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