Horza Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His brown hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Horza lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to raise his children well; and many orcs want him driven away
Bonds: Job, Family, Has a crush, Enemies. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 79 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Eye agate (4 gp). 1 Minor magic item.
Quilla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with small hat. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made her what she is. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Coral (160 gp).
Damakos Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered blue stockings. He has wavy chestnut hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He has worked as a Layabout like his mother before him.
Motivation: Find a way to reverse the transformation of his brother; and expand his business
Ideals: Optimist, Logical. Bonds: Nature, Job, Family. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 290 gp. Zircon (80 gp).
Ralf Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears bulky yellow painted plate armor. His hair is long and red with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Slave Trader mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his brother; and he is currently in port desperately looking for someone to get him out
Flaws: Disease, Insomniac. Bonds: Enemies, Slave, Family. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


