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NPC Generator

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Advanced [show]


Vonana Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a well pressed and immaculate suit (or dress). Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant green.

Personality: She has always had a great fascination with Halfling culture. She uses divination through singing.

History: She was born on a small isolated farm. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Vonana Trueblood, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)8 (-1) 5 (-3)12 (+1)
Skills Animal Handling -1, Religion +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Williamina Copeland, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her shortspear. She is tall, broad shouldered and powerfully built. Her golden hair is lengthy and is close to two feet long. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in the north, but her parents moved at a very young age to the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Marry her brother to traveling adventurers.

Ideals: Optimist, Entrepeneur. Flaws: Sensitive. Bonds: Immigrant. Occupation: Butcher

Voice: Uses lots of figures of speech

Attributes [hide]

Williamina Copeland, Female Human Cleric 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp.


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop crest cut. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small mountains village. His father was a soldier and died while he was still young. Azzakh was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Nature, Military. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant, Halfling, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 120000 cp. Smoky quartz (40 gp). Carnelian (40 gp). Golden yellow topaz (600 gp). Carnelian (40 gp). Violet garnet (600 gp). Blue quartz (10 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He has a long golden beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Kilvar studied abroad. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father.

Ideals: Entrepeneur, Gifted, Logical. Flaws: Shy. Bonds: Family. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Kilvar Goblinbane, Male Dwarf Monk 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)15 (+2) 14 (+2)5 (-3)
Skills Medicine +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1

Possessions: 200 pp. Clear bright green emerald (7000 gp). Freshwater pearl (13 gp). Fiery yellow corundum (1300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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