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NPC Generator

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Gale Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and her gloved hand is found clutching a club. Her brown fur is smooth and relatively long. Her eyes are copper and catlike.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Gale would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered painting. During her travels, Gale and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gale discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Gale fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Adventurer, Military. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Gale Of Claws, Female Tabaxi Expert 5
Medium (4'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 6 (-2)18 (+4)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cora Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears rags and sports a simple walking cane. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Jeweler, who enjoyed hunting, Cora was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Bookbinder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Bookbinder job and began her own company from there.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Enemies, Adventurer, Nature, Job. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Cora Cherrycheeks, Female Halfling Wizard 12
Small (2'11") Halfling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 51 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Insight +6, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (700 gp). Gold dragon comb with red garnet eye (1700 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Solid gold idol (200 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Rael Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He wears his hair in dreadlocks. He has green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. Rael liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Rich, Nature, Job. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Rael Bohm, Male Half-Elf Warlock 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Simon Deighton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown feathered hat and brown clothes. He has auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: His religion dominates his actions; and to settle down with his crush

Flaws: Fearful. Bonds: Enemies, Religious, Adventurer, Has a crush. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Deighton, Male Human Commoner 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 10 (+0)15 (+2)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 700 gp. Golden circlet with four aquamarines (6000 gp). An abacus with copper, silver and gold markers (30 gp). Solid gold idol (500 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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